des sons dans l'air

réalisations

écouter

l'acousmonef

l'espace concret

l'espace du faire

galerie

calendrier

préludes à l'espace

télécharger

les acousmobiles

les acousmodules

les pages du faire

acousmogrammes

voyages en acousmonef

de l'autre côté

l'acousmonhome

abécédaire

les stages

documents

cinéma pour les oreilles

le temps du faire

audio blog

l'acousmathèque

bios

 

le temps élastique

 

 

 

des sons délyrants

 

 

l'œil tactile

 

 

 

 

 
é c o u t e r  /  l i s t e n
 

 

Also at home ?

Composing the loudspeaker space freely and widely, even in a fairly reasonable manner as in the case of pieces intended for sessions/concerts, raises the question of their transposition into the private space. We are of course not obliged to do this, and I exempt myself completely from it for the installations, but it is still a shame that a majority of works remain more or less completely unheard...
While spatialized stereophonic composition during public broadcasts addresses the question from the small end of the space, immediately putting it in phase with domestic broadcasting modes (CD, radio and Internet), multiphonic composition will require an approach inverse: instead of expanding we will have to reduce.

This does not pose a technical problem today, but this type of operation is still much less simple and much more questionable than the reduction or enlargement of a visual image, and leads, in both cases, to transform in a more or less important way the content, what it is and what it expresses.
The question that then arises is: how can we communicate, in the absence of the works themselves, images of works that can sufficiently satisfy the listener while allowing them to glimpse what they can really be?

Listening to headphones, combined with binaural capture or processing techniques, constitutes a solution that is simple, economical and relatively reliable, in any case more than all the avatars of more or less "immersive" surround systems which equip certain living rooms. But the transition from "sounds in the air" to "sounds in the head" nevertheless constitutes a change of fundamental nature which requires a particular approach.

 

The different flavors of binaural

A fairly effective and simple method in principle consists of recording the loudspeaker broadcast using an artificial head, this native binaural recording then being directly listenable with headphones. If this obviously does not resolve the uncertainty of the rendering depending on the morphological differences specific to each person, the psychoacoustic indices are quite stable because they are based on the dimensions and acoustics of the place, and the different distances from the speakers to the listener. are quite well rendered and produce a very natural "externalization" (the impression of being in a space rather than having the sounds "in one's head"). But this process is obviously not neutral because the sound is thus found to be more or less strongly colored by the capture system, the loudspeaker device and the acoustics of the place.

The most widespread alternative, the binaural mixing technique makes it possible to produce versions adapted to headphone listening using complex filtering techniques, the famous HRTF curves (head-related transfer functions) applied to multichannel content. But in the absence of aerial broadcasting, the sound is certainly precise but it lacks the distance provided by capturing reality. A good dose of acoustic simulation (reverberation) is more or less essential to help the brain reconstruct a convincing three-dimensional scene.

Finally, the development of "immersive" formats in cinema over the last ten years has resulted in a wide diffusion of "spatial audio", today available in forms as diverse as multi-channel home cinema systems, sound bars , computer and connected speakers, without forgetting headphones and earphones. We could obviously find it a shame that this most often goes through the Dolby Atmos format, proprietary, restrictive, potentially expensive and ultimately quite limited, especially since other more open or more efficient solutions exist, such as for example ambisonics in high order (HOA), MPEG-H, the Mach1 format or the hypothetical IAMF, all of which would perfectly fulfill this role of "space mp3"... knowing that in any case all this ends up most of the time in binaural!

ps-binaurale2b.jpg

ps-binaurale2b.jpg

ps-binaurale2b.jpg

the 80 point volumetric space of Acousmonef

artificial head with microphones Lom Uši

SpatialMic

 plugin Spacelab

 

The final choice

Faced with the diversity of private listening situations, and the very variable effectiveness of the processes depending on the works, I propose here several options, which everyone can choose according to their preferences and possibilities.
Native binaural recordings are made with my artificial head in the Acousmonef: with 130 m² and almost 6m high it offers a spatial volume and sound close to a concert hall.
Those which are carried out with the VoyageAudio SpatialMic are encoded in ambisonics, which may be of interest for people who are equipped, to be able to carry out the binaural conversion on the user's side, and so on. possibly benefit from personalized HRTF and head monitoring that can improve its effects.
Binaural mixes and transaural renders can shed a different light on certain pieces.

Binaural versions (recording or mixing) are usually presented in the form of videos where the sound is accompanied by visualizations. These have no other purpose than to highlight what is missing: the spatial dimension of sounds and compositions which was truncated during binaural reduction. While it is always preferable to listen with your eyes closed, these representations can, in addition to their educational interest, help in certain cases to hear better through this reduced medium.
Speaking of which, how about you come visit me and listen to the sounds in the air in their full dimension?
(contact: sonsdanslair@free.fr)

There will certainly also be versions in Dolby Atmos later. But apart from the fact that encoding for broadcast is not free and that playback requires compatible equipment, there are so many uncertainties about its rendering (home cinema, sound bars, computers and smartphones, speakers compact, binaural...) that it is difficult for me to have at the moment any opinion as to its real usefulness, because, as written above, if it ends up in headphones it is better to turn directly to binaural versions: it's simpler, more effective, more reliable and more economic...

 

Finally, listen

Note: the dynamic range of the pieces could be more or less reduced (the weakest passages raised and the loudest lowered) in order to adapt them to the limits of the two channels listening.

The links consist of :
binaural recordings in the form of videos hosted on Youtube
binaural mixes, also in the form of videos
experimental transaural renderings (ogg, direct reading), for stereophonic listening on speakers: they have a more or less pronounced "spatial relief effect" but which absolutely does not reproduce the spatiality of the compositions. They also tend to make the treble more aggressive and the bass leaner, and it is important to position yourself precisely at the tip of the equilateral triangle formed with the speakers...
recordings encoded in 2nd order ambisonics (9 channels) to download in Wavepack 24bits format, for people who wish to carry out binaural decoding and processing (these versions are NOT intended for broadcast, see the page dedicated to downloads for this ).
mixes in Dolby Atmos, currently only in the form of ADM files available for download: they require a production application integrating a Dolby Atmos mixing tool and cannot be played on "Atmos" devices.
The * sign indicates that the visualization includes the scrolling of the sonogram.

 

 

 

 

binaural recording

binaural mix

transaural render

ambisonic recording

Atmos mix

Préludes à l'espace (2016~), 67/80 points volumetric space composition, selection :

 

 

Auscultation d'un rire (6'53)

2021*

2021

 

 

Aux cratères de Lune (7'14)

2021*

 

 

 

 

 

Berceuse pour un chat et une libellule (2'55)

2021

2021

 

 

Canticum resonabilis (6'07)

*

2021

 

Cantilène en gelée (4'06)

 

 

 

 

 

Construction 4 (in various materials) (11'10)

2021*

 

 

 

 

Courir sous une pluie de toupies (2'59)

*

2021

 

Des chiffres et des gestes (4'26)

2021

 

 

 

 

Emboîtement (6')

2021

 

 

 

 

 

Entre les cordes (9'10)

2021*

2021

 

 

 

Immersion dans une géante gazeuse (7')

2021*

2021

 

 

 

L'attente de l'arbre (3'58)

 

2021

 

 

 

 

Le pas suspendu de l'épeire (6')

*

 

 

 

L'étoile-papillon (5'43)

*

 

 

 

 

Le rêve de Newton (3'25)

2021*

 

 

 

Les pieds dans la tête (9'55)

 

 

 

 

Le théâtre nu, ou Presque rien avec chat (7'37)

*

 

 

 

L'horloge des anges ici-bas (6'05)

2021*

 

 

 

Mots contre points (4'20)

2021*

2021

 

 

Miroirs (10'37)

 

 

 

 

 

Objouets en cage (4'45)

2021

 

 

 

 

Petite glaciation passagère (7'06)

2021

 

 

 

 

Pièce en forme de cloche (4'33)

2021*

 

 

 

 

 

Portrait en abyme (4'50)

2021*

 

 

Rouages (3'10)

*

 2021

 

Scène aux champs (10'02)

 

 2021

 

 

You will find the description of the development of these pieces on the pages de l'autre côté de la membrane (in french). 

 

 

 

 

 

 

 

La Cage (2012-18), 59 points volumetric space composition, five parts :

 

 

 

 

 

 

1. Les ombres + 2. Les ondes

 

 

 

 

 

3. Les mots

 

 

 

 

 

4. Les notes + 5. Les autres

 

 

 

 

 

 

 

 

 

 

Coquilles & bulles (2018), 54 points spherical space composition, selections (19'/15'40)

 

 

 

 

 

 

 

 

 

 

 

Densités (2019-20), "voyage en acousmonef", 67 points volumetric space (1h)

 

 

 

 

 

 

 

 

 

 

 

Jeu de constructions (2014), 44 points volumetric space, selection

 

 

 

 

 

 

 

 

 

 

 

Douze Préludes, Études et Interludes (2003) video + audio 5.1, selection :

 

 

 

Crayonnés d'après E. Muybridge

 

 

 

 

 

En attendant le silence

 

 

 

 

 

Le temps perdu...

 

 

 

 

 

 

 

 

 

 

 

See also the page dedicated to downloads of pieces in their original high-resolution format for people who have a multiphonic listening system for which they can make the adaptations themselves (page currently in French).

  

Technical notes

  • the artificial head is made up of a polystyrene wig stand, two silicone ears and a pair of Lom Usi omni-directional microphones placed inside the head and whose surface is flush with the inside of the ears
  • the head is positioned near the center of the loudspeakers space, at a height of approximately 1.70 m, in order to produce a recording that is balanced in all three dimensions and which has different proximity plans
  • recordings are made on a Zoom H6 in 48 kHz / 24 bits
  • binaural mixes are made with the Fiedler Audio Spacelab plugin: two occurrences are used simultaneously and combined, one process the distant periphonic points and the other those located inside the space and in the center
  • schematic visualizations of amplitude peaks in videos are produced with the SpacedView 128 plugin with direct reading of the original multichannel files
  • for pieces that are in the form of ambisonic files to download, they are in 24-bit Wavepack format which allows them to maintain a reduced size, and they are read natively in Reaper. The files result from the A-B conversion carried out with the dedicated Voyage Audio plugin, set to LN1 mode in order to reduce the noise level due to 2nd order encoding. I recommend the free plugins from the Sparta/Compass series.
  • the Dolby Atmos mixes required the following operations: reduction of the three dimensions of the volumetric space towards the two dimensions of the periphonic space + simplification towards the 9.1.6 format (Acousmodules SpaceConverter plugin) + encoding in Dolby Atmos ADM with the Fiedler Audio Dolby Atmos Composer Essential plugin
  • the transaural mixes were carried out as follows: reduction of the 80 channels volumetric space in octophonic circle with the Acousmodules SpaceInFaders plugin, then processing of the five "surround" points with the Transpanner 1 plugin



 

Acousmonef in 67.3 for the binaural recordings in november 2022 :
 ps-binaurale1.jpg

and in november 2023, in 80.4 :
 ps-binaurale1.jpg

 

 

About visualizations

Some binaural recordings or mixes are associated with visualizations which may include, depending on the case:
- the animation of amplitude peaks according to the spatial position of the diffusion points
- the overall sonogram of the room, generally on 67 or 80 channels
- the temporal progression of the sonogram with, on the left, a symbolic view of the position of the loudspeaker points in relation to the vertical position of the channels.

This last representation makes it possible, as on a musical score, to follow the writing of the spatial masses and their distribution on the loudspeaker system. This obviously does not represent what is heard, but what is normally produced and which happens to be suppressed or at least simulated with binauralization.
Points are grouped by color based on their elevation and location relative to the center of space. Which looks from top to bottom on the graphics:
- green: periphonic ring level 1 (12 points)
- blue: level 2 periphonic ring (16 points)
- red: periphonic ring level 3 (12 points)
- green + blue: inner rings levels 1 and 2 (2 x 8 points)
- red + yellow: inner rings levels 3 and 4 (4 + 6 points)
- central column 4 points on 4 levels (green / blue / red / yellow points) + 8 intermediate points (2 green, 4 purple, 2 orange)
- the two exterior points (channels 79/80 at the very bottom of the sonogram) are not shown on the diagrams
Note: the more or less regularly spaced horizontal lines are an artifact of the display in Reaper depending on the vertical zoom level, which is extremely reduced here given the large number of channels.